Unit 22 LO3 Task 4 My Contribution to a Production Role
Roles and
Responsibilities
My role in the gaming unit was
production designer. The role of production designers in gaming is to think up
the idea for a game on their own or in a team. It is their responsibility to
see that the product looks and feels like they want it to, it is one of the key
creative roles in the production of a game. They must work directly
with most departments to visualise and see that the game is produced to their
vision.
Contribution to Media
Products
My contribution to the game was
thinking of the concept of the game. I visualised the sort of game I wanted and
brainstormed how I would like it to play and look as well as thinking of the
many different features it would have to offer. I wrote up a full document
explaining the concept and the main game mode so that my team could read it and
see the idea behind it. I had to think up what the game would look like in game
and on the menus as well as the many different game types that the user can
play. Once the idea was thought up, I had to go into detail on what is possible
on that game mode. I thought up all the attributes that will make the players
perform how they do as well as thinking up the story behind separate game
modes. To the group I brought my vision, leadership and team working skills,
this allowed me to explain my ideas properly, as well as discuss roles with my
team and then help get the best out of my team.
Interaction Within my
Team
I had to write up a full concept
document that included an explanation of the main game mode, which enabled my
team to see what it is that the game was about, therefore my communication
skill when writing had to be very good so that nothing was misunderstood. I
went above and beyond the necessary needs here and composed a document of more
than 1000 words, and went into specific detail about everything from the games
to the individual stats of each player and how they could be increased. In the
team I had to work with my lead designer. His job was to make sure all the
ideas I thought up were brought to life through illustration. I had to
communicate with him when designing everything from what the kit would look
like to how the menus would look. My communication skills had to be excellent
so that no time was wasted with poor designs. I had to communicate with my team
when working on the pitch so that we got the correct points across quickly and
fully so that curiosity to points we have raised were kept to a minimum. Our
team meetings occurred on Friday mornings to discuss progress and make points
that have arisen over the past weeks, in this meeting the group had a chance to
make improvements that they felt were needed too.
Development of Skills
As the production designer my ability
to communicate my ideas with others and listen to their was very utilised, as
this was very important for brainstorming how the finished product would look
when playing the game, as my artistic talents are lacking, I needed to
communicate with the artist well. However, a few of my pre designs gave my
artist ideas, and a few technical drawings of mine were used, so that is where
my practical skills came into use. My ability to think up fresh ideas was
utilised well in the team as it was my idea that we used to develop the game,
so my originality in my ideas was perfect for designing the product.
My leadership skills improved over the
course of the project, by the end I was able to fully cooperate with my team
with a necessary amount of control, as I was still happy to take constructive
criticism from my team. My skill in idea development came along very well, as I
was able to develop the new idea, learning lots of development techniques along
the way, and still being able to allow my team to help and suggest changes to
get what is best for the product.
Areas for Further
Development and Action Plan
To work in this role permanently I
would need to further develop my communication skills so that I can communicate
to a much larger team, so that everything can still run smoothly. I would also
need to improve my time keeping skills so that when in charge of a larger group
of people I can keep track of the team without having to panic that everything
is getting done. I would need to learn how to use design software such
Photoshop and 3D Studio Max to help the artists in a company when getting my
points across, and also to make designs. I would also need to be able to use a
game engine like Unreal so that I can help the level designers and programmers
make the game as the team have agreed.
To develop the skills I need to be a
Production Designer for a company, I will need to take a course at university.
The course will be at Sheffield Hallam and will take 3 years, or 4 years with a
work placement. The course provides a strong foundation for art and visual
design, which would allow me to get my ideas down on paper so visual learners
would be able to see the styles I would want in the game. The work placement
would also allow me to get real life experience in the gaming world so I would
also be able to develop my communication and time keeping skills. With all this
I would be a suitable candidate to be a production designer at any place of
work within gaming.
I feel I have the necessary basic
skills to be in the role I worked in, as the game was made well and in time,
with the team working well together. However my skills would need to be heavily
developed if I was to go into a job in this role. My skills with people would
need to be improved a small amount, as well as my time keeping. However it
would be my technical skills that would need the largest amount of improvement
as I would need to be fully competent in using the software.
The Images below are a selection of
things I did as a production designer. There is a concept slide from a
presentation that I made. The Moodboard is one I made to show the target audience
for my game. The production schedule is something I made so our group knew what
they were doing over the weeks. And I drew one of the visuals, and the rest I
helped my lead artist to draw through my influence.




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