Friday, 23 January 2015

LO1 Task 2 2 Job roles within a media production


Unit 22 Task 2

Topic of Research
I chose the games section of media, as it is one I have worked in,  so I have a small amount of experience. One of the roles that I chose to research is the Production Designer, the other is the Lead Artist. I have chosen these as I have done a small role in both and understand the necessary steps to know how to perform the role within the organization.

Production Designer

Function and Contribution:

The role of a Production Designer is to control the dramatic and artistic aspect of the game. The Production Designer’s job is to come up with the game themselves, or by brainstorming it with a group, then leading the team to make their vision a reality in the game. The Production Designer has a big part to play in the choice of characters and gameplay, as it is crucial that the appearance of the characters and the way they are perceived on screen is to their vision, aswell as the game playing the way they want it to. They have a say in art department too as they will aid the designers in how the characters, scenes, and all manner of artistic creations will look and feel in the game.

Their contribution to the production of the game is a large one. They will lead or help with the concept of the game, deciding on the story, and what sort of game it will be. They contribute to the artistic side of the game as they must well inform the artists how they want the game to look, so they have to make clear instructions for the artists so that the game looks how the Production Designer wants it too. They will contribute to the game play aspect as well because they will inform the programmers how they want characters to move and what sort of abilities they will be given in the game.

Equipment:

The Production Designer will use a number of pieces of equipment in the process. They must have a working knowledge of photoshop and other graphics software, to help get their idea across to the artists, so they can start them on the right lines. They will use engine software like unreal, to aid the programmers to show them a basic design for the gameplay, as well as to be able to chip in with ideas further down the line. They will also need to be able to use a variety of consoles to a good standard for when the testing process occurs, as they will need to be able to play the game to see how it feels, then communicate with the necessary teams on what improvements need to be made or not made.

Skills Needed:

A Production Designer’s most important skill is their vision to create a game in the way that they see fit, the best Production Designer will have fresh, new ideas that haven’t been done before, or be able to twist an already developed idea to make a new concept from it, so creativity is a major factor in this role. Another skill that is vital is fantastic communication skills. The Production Designer must be able to work with, and pass ideas on to the development team, so they also must have great listening skills to take on board ideas from the team they work with. The Production Designer must also have great leadership skills to be able to take on the tasking role and tell the development team what to do, and how to do it, but they must also be able to listen to criticism if a crew member disagrees or feels a change would be needed. The Production Designer should have skills to be a calming influence on the team, as long, busy days may be tasking, so tensions can build high, they must be able to deal with these and make sure their development team can too, so that tension is at a minimum. The Production Designer must be able to keep track of time, so that a key part of production does not run over the allotted time and slow down the production of the game.

Lead Artist

Function and Contribution:

The lead artist is the main designer of the games look when playing the game, they are in charge of a team of other artists and has the main say over them as to what they should be designing. They must communicate with the Production Designer and their team to seek out what the characters, scenes, menus and all manner of things should look like. They lead a group of speciality artists, like scene designers, animators, character designers to perfect the Production Designer’s vision, as well as heavily contribute to the art themselves.

Their contribution to the game is the way the game looks. This a very important part as strong artistic design can make or break any big game, and a dull looking game will be boring to play. The lead artist helps to create the look of the game by collaborating with all artists from the different areas and getting their ideas together so that the art supports the work from all the other designers and has the same feel.

Equipment:

The lead artist must be able to use a wide range of equipment throughout their role. They must be able to fully operate a computer or mac, including the designing software they are using like photoshop, and must have a vast knowledge of all the techniques used on this type of software so that they can not only design whatever they want, but collaborate and help the other artists as well. The lead artist must also be able to engines and other programming software to help the other teams get the art and characters their team has created working and looking how they should in the game.

Skills Needed:

The lead artist must have the skill cooperate with all the members of their artistic team and bring their ideas together to share with other members of the team. They need good communication skills so they can work with Production Designer to get their ideas on paper, as well as communicating with the artists they oversee. They must have excellent vision to create and develop artistic ideas alone and with a team so that the design comes out as best as it can.

Comparison of Roles
The largest contribution of the roles comes from the production designer, this is because the designer must be able to give a comprehensive description of wht should be made to the lead artist, therefore they have more of a contribution. However, the game would be no where near as successful if the lead artist didn’t have the technical ability and insight, to be able to create the design and communicate with the other artists so that the art looked as smooth and professional as possible. Within the roles, both have to have excellent written and verbal communication skills, this is for plans from written pieces, as well as email communication and verbal communication for one on one and group discussions. Both roles require a certain amount of technical ability, the production designer needs a broader knowledge of  software, however the lead artist needs a more specific and in depth knowledge of a few pieces, like photoshop and mudbox.

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