Unit 22 Task 3
Understand Skills Needed to Carry Out a Chosen Media Production Role
My suitability to be a production designer
I have always been interested in designing and creating
ideas in media products, and games design is one of the most expressive ones.
Therefore it is a role that greatly interests me. To carry out the role of
production designer, I feel I would be moderately successful, as I have an
array of skills that would be useful, however I lack in certain areas
too.
Written Communication
A production designer
needs to be able to communicate through writing
as they must submit pieces that inform the project participants what the
game is about and how it shall be played. They also need to be able to email to
talk to members of the team. My written communication is usually excellent,
this is helped as I study English at A level. This has been proved in many
projects. In Unit 46: Audio Visual Promos, I sent an email to Kobalt music, for
a music request for a trailer.
Verbal Communication
A production designer
must be able to communicate verbally with a group so that they can hold
meetings and make crucial decisions to do with the game. This is vital when
making changes and discussing the best options. My verbal communication skills
are also good, this has been shown in presentations I have give, even if the
feedback from the idea was not great, I am frequently told that the information
was well presented and easy to understand.
Practical Production
A production designer
must have good practical skills on an array of programmes such as mudbox,
photoshop and unreal. They do not need to know everything but should know
enough to be able to contribute when working with a particular group of people,
like artists. My practical production has been shown in Unit 31: Photography
for Media Products as I had to take, select and edit a large number of photos,
which I did fairly well to the best of my ability. Also in Unit 32, I
demonstrated decent photoshop skills, having never used the software before.
Showing I am a quick learner.
Creativity
The key skill to a
production designer is creativity, they must be able to bring new ideas to the
table that are good and will be able to sell. They must be able to picture a
variety of characters, levels and a great deal of other things that will be
used in a game. My creativity has come into good use when writing the script
for introductions to Unit 43, as they have to be original and able to draw in
the viewers.
Areas for Further
Assessment
A gap in my skills is in
my technical abilities when it comes to drawing on both paper and on computer.
My photoshop skills are decent but not up to the standard that they need to be
if creating levels and characters on a game. Also my skills on professional
gaming software, like on the autodesk suite are not up to the standards needed
to do a professional job. I would also need to improve my practical skills
on games engines like unreal, as it is a key skill when helping the programmers
make the physics of the game work. TO learn these skills I would have to study
a games design course at either college or university. Sheffield Hallam
University do a course on this subject, so would be a place to look at going
for skills development.
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